- If you start watching at 6:35, you will see that the supposedly maphack user sends his probe to the corner of his opponent's base to warp gateways on 4-player map. What is even more suspicious is that the maphacker(?)'s probe suddenly stops and move backward near the opponent's base when the opponent player sends his probe to near his entrance to warp a pylon. As the clip linked above shows at the end, the maphack user was ranked #13 on ladder, suggesting that even high-level players are using maphack.
Here is another evidence:
- Just today, a user uploaded a replay on Korean Starcraft community website that shows another evidence of the existence of maphack.
I do not think it is prevalent on battle-net yet but I hope the admin can take necessary measures because a disease like this doesn't take long before spreading out like wildfire. I remember back 1.16 era, it was virtually impossible to play games on official battle-net servers because 7 out 10 times, I would face a maphack player (I actually experimented with sharing vision and seeing if the other player notices or not). I sincerely hope this doesn't happen to remastered now that we no longer have havens such as fish server anymore.
Source :+ Show Spoiler +
If this is true this is really bad for the automated matchmaking system, Blizzard really needs to address this. Those are my personal thoughts. I can't imagine this would make it to offline play but it absolutely affects ladder play if it goes mainstream. Which means that really private servers will probably become more prominent if Blizzard cannot stop this type of BS....History repeating itself.